Why the Real World Feels So Boring Now (especially to your children)
How Entertainment Tech rewired an entire generation (actually two so far), without ever even knowing it
In the movie The Matrix, Neo discovers that the real world never existed. What he thought was real, was a fabrication of the preprogrammed mind.
But what if it isn’t science fiction? What if it’s real? No, were not sitting in pods somewhere being used as human batteries. But what if your brain is still being programmed the same way, especially for young people?
What if the young people in your life — your son, your daughter, your students, your nieces and nephews — aren’t “addicted” to the internet?
What if their brains were slowly built for it?
Not metaphorically. But biologically. Neurologically. Structurally.
Now, this isn’t a blame piece. This is a bridge — between what you’re probably seeing and what neuroscience is uncovering. The uncomfortable truth is that the children born into the digital age may not be malfunctioning.
They may be functioning as designed.
Just not by us.
Does this story sound familiar?
I often hear from parents, educators, and managers that kids these days stay incredibly disinterested in most areas of life UNTIL you talk about video games or online experiences. Then, they light up, and can engage for hours, often with bright smiles on their faces.
The reason? They just re-entered the “real world.” Or, at least what their brains have been programmed to believe is the real world.
Let’s dissect this.
Weaned on Screens
Children around 25 and younger didn’t just use technology. They were weaned by it.
Unlike us Gen-X’ers, digital screens weren’t introduced later in life — they were embedded during the years when brain development is most malleable. Between birth and age 7, the human brain undergoes rapid neuroplastic growth. It prunes and strengthens neural pathways based on what it experiences most.
For most of us older folks, that meant playgrounds, faces, eye contact, and problem-solving through play.
For many children today? It meant iPads, streaming videos, games, and touchscreens.
What they learned wasn’t just entertainment. It was a new kind of environment. And the brain — as the brilliant adaptation machine that it is — learned to treat that environment as home base.
Christakis, D. (2009). Infant media exposure and development.
Problem Solving Happened Digitally
The real shift happened in how young brains learned to solve problems and navigate conflict.
Instead of resolving playground disagreements face-to-face — where emotions, body language, and patience, and the empathetic regions of the brain, come into play — many children learned social mechanics from apps and games. Problem-solving happened in code-based systems, not in communities.
Disagreements? Block them.
Tension? Skip it.
Loss? Restart the level.
These patterns rewire the prefrontal cortex, the area responsible for empathy, impulse control, and decision-making. And when most social experiences are controlled, gamified, or optimized for stimulation — real-world’s messiness starts to feel… broken.
Twenge, J. M., & Campbell, W. K. (2018). Screen time and adolescent well-being.
Digital Realism Isn’t Harmless
The most underestimated shift of all? Realism.
Video games, apps, and immersive platforms don’t just entertain — they increasingly simulate. High-fidelity visuals, 3D movement, emotional voiceovers, immersive sound design — all of it sends a subtle message to the brain:
“This is real enough to matter.”
This effect is called presence — the feeling of being there. And for a developing brain, the line between real and realistic is thin. When your neurons are still learning what matters, the brain doesn’t distinguish between a digital explosion and a real one.
Slater, M. (2009). Presence and realism in immersive environments.
The Parallel Development Loop
Here’s the catch: as the child grew up… so did the tech.
It didn’t just remain constant — it evolved alongside them. The more realistic the game, the more rewarding the experience. This created a feedback loop where every stage of brain development was mirrored by a more immersive, more sophisticated digital experience.
By the time they reached adolescence, the digital world wasn’t an escape from reality.
It was often more real than reality — at least neurologically.
Superstimuli and the Hijacking of the Brain
Adult-level games and apps aren’t just “entertaining.” They deliver a neurochemical cocktail the real world can’t replicate.
Dopamine from quick wins, level-ups, loot boxes, and streaks
Cortisol from timed missions, high-stakes battles, or social pressure
Adrenaline from violent or erotic content
These are known as supernormal stimuli — artificially exaggerated experiences that produce stronger brain responses than anything evolution prepared us for (Barrett, 2011).
The problem? The brain adapts.
It raises the bar. It gets used to the extreme. And soon, daily life — which moves slower, and with less immediate “reward” — begins to feel underwhelming.
Volkow, N. D. et al. (2011). The addicted brain and overstimulation.
Why Real Life Is No Longer Enough
This is why so many parents describe their kids as “checked out,” “disconnected,” or “bored by everything that isn’t online.”
It’s not because they’re lazy or unmotivated.
It’s because their brains have been conditioned to expect more than real life can give.
More feedback.
More reward.
More control.
They weren’t raised to be overstimulated.
They had to be stimulated to be raised.
So What Can We Do?
Let’s start here: This is not your fault.
If you’re a parent reading this with a lump in your throat, you need to hear that.
You didn’t fail.
You navigated an unprecedented storm with tools that didn’t come with warning labels. No one warned you that “screen time” wouldn’t just steal attention — it might reshape identity. No one explained that the real danger wasn’t what they were watching, but what their brain was learning to prefer.
And yet here you are — still asking the hard questions. Still trying. That counts.
So what can we do now?
1. Don't demonize tech; contextualize it.
The goal isn’t to create shame or guilt around screens. That backfires. What’s needed is integration — helping your child understand that the digital world isn’t inherently bad, but it’s not complete.
Instead of ripping away devices cold-turkey, start asking questions like:
“How does that game make you feel after an hour?”
“What parts of real life feel boring now — and why do you think that is?”
“What would make this weekend feel like a level-up in real life?”
You’re not shutting down their world — you’re helping them become aware of how it shapes them. Awareness is the first step toward agency.
Livingstone, S., & Helsper, E. (2007). Gradations in digital inclusion: Children, young people, and the digital divide.
2. Reintroduce “slow joy” and protect it like it matters.
The dopamine system in a child’s brain needs to relearn how to enjoy subtlety, not just stimulation.
That means protecting experiences that unfold gradually — long dinners, hikes, games that don’t involve scores or timers. Help them experience silence without filling it, boredom without fearing it, and stillness without numbing it.
Neuroscientist Anna Lembke describes this as resetting the pleasure baseline — letting the brain downregulate its need for constant stimulation by reintroducing delayed gratification and slower pleasures (Lembke, 2021).
Lembke, A. (2021). Dopamine Nation: Finding Balance in the Age of Indulgence.
3. Make co-regulation a priority.
Children don’t calm down because we tell them to.
They calm down because we are calm with them.
Psychologist Bruce Perry emphasizes that regulation always comes before reasoning — especially for kids whose brains are overstimulated. If they’ve learned to regulate through tech, they need to re-learn it through people. That means:
Sitting with them without fixing
Listening without judging
Breathing together, not just talking at them
Presence is more powerful than punishment. Eye contact is more healing than advice. You don’t need to be perfect — just be present long enough for their nervous system to sync to yours.
Perry, B. & Szalavitz, M. (2006). The Boy Who Was Raised as a Dog.
4. Model real-world coping, visibly.
Many kids are turning to digital escapism because they’ve never seen adults handle discomfort well. We reach for our phones too. We scroll away stress. We hide our exhaustion behind news feeds and notifications.
So model something different:
Talk about a stressful moment while you’re still in it
Narrate your coping strategy: “I want to grab my phone right now, but I’m just going to step outside and take a deep breath.”
Let them see emotional discomfort as part of life — not something to be bypassed.
This isn't about performance. It’s about giving them a mirror. Because you can’t expect a child to develop skills they've never seen in action.
Siegel, D. & Bryson, T. (2011). The Whole-Brain Child.
5. Create moments of co-discovery.
Instead of asking kids to walk away from digital spaces, ask them to walk with you into something real — together. The research is clear: children learn best in relational, shared experiences, not through isolation or lecture (Vygotsky, 1978).
Cook a new meal together.
Build something.
Go somewhere neither of you have been.
Read the same book, then discuss it like a club.
Let them associate real-world presence with curiosity, novelty, and joy. That’s how you start to build a new reward system that doesn’t require pixels.
Vygotsky, L. (1978). Mind in Society.
A final reminder for every parent:
The goal is not to “fix” your child.
It’s to join them in the slow work of rewiring what the digital world unintentionally rewrote.
You are not behind. You are not too late.
And your presence — your calm, warm, patient presence — is still more powerful than the most addictive game or algorithm.
You are the one thing the digital world can’t simulate.
And right now, that’s exactly what their brain — and heart — needs most.
References
Christakis, D. (2009). Infant media exposure and development.
Twenge, J. M., & Campbell, W. K. (2018). Screen time and adolescent well-being.
Slater, M. (2009). Presence and realism in immersive environments.
Volkow, N. D. et al. (2011). The addicted brain and overstimulation.
Barrett, L. (2011). Supernormal stimuli and the addictive brain.
David,
Thank you for shining your light on these critical conversations of our age.
There’s so much to unpack here, but here are some reflections from my end:
Emotional regulation must be modeled and taught.
Let children them be bored. We must resist the urge to fill every moment. Boredom is the gateway to imagination, creativity, and problem-solving. I often remind myself that giving my children the gift of "nothing to do" is one of the best ways to help their inner world come alive.
Start where you are — and start early. If you’ve got toddlers, you’re in for a party. But if you’re parenting teens, all hope is not lost. The brain’s incredible neuroplasticity means we can unlearn and relearn and so can our children. It’s never too late to begin again.
Real life happens in real relationships. Get them into social circles. Prioritize conversations after screen time. After a movie, after a game, ask them what they noticed, what they felt, what they’d do differently. Help them process, not just consume.
Tech boundaries aren’t about restriction — they’re about intention. In our home, no smartphones until 18. And yes, we’re that family where two classmates already have phones, but our kids understand the why behind our decision. We’ve made social media something they must earn by showing what value they’re ready to contribute, not just what content they want to scroll.
Yes, parenting isn’t easy, but it is possible. Especially when we start early, stay curious, and hold the long view.
Thank you again, David. We need more of this.
My initial thought is that this is all terrible.
But.
Later in life, anyone can choose their own path forward. Some will dive deeper into online and virtual. Others will feel that something is missing and go outside. Humans are super adaptable and can re-learn later on how to function in a different environment.
After all, us Gen-X'ers are on here now, aren't we? Most of us are adapting to this new world.